No lag in reality
June 15, 2006 | By Peter Bihr |
Alice (Wonderland) went clay pigeon shoooting and ran into some unexpected (and quite funny, if you ask me) problems with realtime (as opposed to online) action:
Would 7 years of Quake make me a great pigeon-shooter? Quick answer: no. … Next lesson – there is no lag in clay pigeon shooting. You don’t aim in front of the clay, but on it. No lag! Bang! I was aiming a foot ahead of the target to cope with latency. Dur.