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	<title>Comments on: Rant: Why Second Life won&#8217;t make it (the way it is)</title>
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	<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/</link>
	<description>[The Waving Cat: 'cause it's good luck AND shiny plastic]</description>
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		<title>By: law of attraction community</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-53323</link>
		<dc:creator>law of attraction community</dc:creator>
		<pubDate>Wed, 07 May 2008 07:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-53323</guid>
		<description>Your writing skill is very nice and the post is very good.</description>
		<content:encoded><![CDATA[<p>Your writing skill is very nice and the post is very good.</p>
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		<title>By: The Waving Cat &#187; Blog Archive &#187; Our book &#8220;Second Life&#8221; about to be printed</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-30035</link>
		<dc:creator>The Waving Cat &#187; Blog Archive &#187; Our book &#8220;Second Life&#8221; about to be printed</dc:creator>
		<pubDate>Sun, 15 Jul 2007 11:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-30035</guid>
		<description>[...] always had some issues with Second Life, but I do think there&#8217;s great potential there if these issues can be overcome. But for the [...]</description>
		<content:encoded><![CDATA[<p>[...] always had some issues with Second Life, but I do think there&#8217;s great potential there if these issues can be overcome. But for the [...]</p>
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	<item>
		<title>By: The Waving Cat &#187; Blog Archive &#187; Eve Online makes users become real citizens</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-25779</link>
		<dc:creator>The Waving Cat &#187; Blog Archive &#187; Eve Online makes users become real citizens</dc:creator>
		<pubDate>Wed, 13 Jun 2007 23:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-25779</guid>
		<description>[...] Who rules a virtual world? We&#8217;ve talked about this quite a few times lately (like here). [...]</description>
		<content:encoded><![CDATA[<p>[...] Who rules a virtual world? We&#8217;ve talked about this quite a few times lately (like here). [...]</p>
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	<item>
		<title>By: The Waving Cat &#187; Blog Archive &#187; Gender Genie: The Waving Cat is male</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-20926</link>
		<dc:creator>The Waving Cat &#187; Blog Archive &#187; Gender Genie: The Waving Cat is male</dc:creator>
		<pubDate>Thu, 26 Apr 2007 23:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-20926</guid>
		<description>[...] are pretty short. So I went back a little bit to the last really long post I wrote. Title: &#8220;Rant: Why Second Life wonâ€™t make it (the way it is)&#8220;. So I ran it through Gender Genie. (After taking out image captions and longer quotes there [...]</description>
		<content:encoded><![CDATA[<p>[...] are pretty short. So I went back a little bit to the last really long post I wrote. Title: &#8220;Rant: Why Second Life wonâ€™t make it (the way it is)&#8220;. So I ran it through Gender Genie. (After taking out image captions and longer quotes there [...]</p>
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		<title>By: The Waving Cat &#187; Blog Archive &#187; Second Life goes open source (this time, for real?)</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-20269</link>
		<dc:creator>The Waving Cat &#187; Blog Archive &#187; Second Life goes open source (this time, for real?)</dc:creator>
		<pubDate>Thu, 19 Apr 2007 07:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-20269</guid>
		<description>[...] up the Second Life grid itself. This has been discussed in the community for quite a while. (I&#8217;ve ranted about the issue before as [...]</description>
		<content:encoded><![CDATA[<p>[...] up the Second Life grid itself. This has been discussed in the community for quite a while. (I&#8217;ve ranted about the issue before as [...]</p>
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		<title>By: Torley</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-17067</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Wed, 21 Mar 2007 18:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-17067</guid>
		<description>@Peter, you&#039;re welcome! We don&#039;t really have much formal info out yet about our development studios, but if you talk to Zero during an inworld office hour, he&#039;d be more than happy to tell you. There&#039;s this page of his with a terse definition:

Â» https://wiki.secondlife.com/wiki/User:Zero_Linden

And links to past transcripts!

In hindsight, some things are going to look different â€” remember those early videos about the World Wide Web from the mid-90s that seem so dated now? I think a lot of the current media coverage is going to be the same way. For me, the power in Second Life is sometimes not so much where it stands out, but where it blends in, ubiquitously, in very much the same way you&#039;d enjoy a cup of coffee without necessarily buying into media hype (e.g., all the Starbucks articles over the years â€” that&#039;s a parallel) or wear a pair of jeans.

The latter example is one which Steve Jobs has noted about the iPod, which is a popular technology which is now so commonplace that it doesn&#039;t really cause shocked reactions so much as smiles and integrates into one&#039;s &quot;digital lifestyle&quot;. I think there&#039;s a solid case for Second Life to follow that as we grow too.

I think part of the problem for many people is that there&#039;s not a single &quot;direction&quot;; Second Life is even more Resident-driven with community-created content than before, and many people have many different ideas about where they want it to go. And beyond that, many people are actually taking it in those directions as of their own accord, not Linden Lab&#039;s. That is part of the problem with scaling, because we only have so many resources, but so many feature requests from people with conflicting goals â€” this is why I and you both mentioned Open Source, to help do things and make positive contributions to the world.

So I don&#039;t think it&#039;s all going in the right direction, but there&#039;s also many gleaming promises, some of which have come to pass, which aren&#039;t observed so much in the news. (Obvious things often get missed, I know of no major media articles to remark how much flexiprims have helped the economy via better clothes and hair.)

Like a baby stumbling on the way to walking, running, flying... how else does one learn? I really think a fundamental thing here is to endure, persist, and keep going, despite whatever is &quot;said&quot;. In a day where time is more of an infernal resource than ever before, a lot is written about SL by journalists who&#039;ve only been in here for, what, a few hours, a few days at most? Or who haven&#039;t been in SL at all but are writing it from the perspective of someone who reviews cuisine but doesn&#039;t eat the food. That&#039;s not representative of a life. So the most interesting press about SL to me is that which unfolds over time, which reexamines one&#039;s past feelings about what&#039;s happening. :)

Something that may seem &quot;wrong&quot; today may be very right tomorrow. History is littered with examples of technological predictions which seemed solid at the time but would fall apart years later. And terms that lose favor quickly: who still refers to the Internet as &quot;cyberspace&quot;. In a similar way how SL is often (and inaccurately, because that&#039;s like saying &quot;orange is the whole rainbow&quot;) called again, I welcome perception-shifts, and reevaluating how and what we think about Second Life. As an online world constantly influx, it&#039;s only fair, and sensible.

I hope for the same things many people want: being able to fit massive crowds in a region, smoother performance (higher FPS), etc. but I also hope for things not realy stated which are also extremely important, like an immersive sound experience. That hasn&#039;t been brought up enough, but just about anyone who enjoys movies knows how vital audio is. It&#039;s an intangible, a &quot;feel good&quot; which is tricky for anyone to define, which is why there&#039;s frustration â€” but that is a catalyst for change and action!

And thank you very much re: my website! Have a lovely day.</description>
		<content:encoded><![CDATA[<p>@Peter, you&#8217;re welcome! We don&#8217;t really have much formal info out yet about our development studios, but if you talk to Zero during an inworld office hour, he&#8217;d be more than happy to tell you. There&#8217;s this page of his with a terse definition:</p>
<p>Â» <a href="https://wiki.secondlife.com/wiki/User:Zero_Linden" rel="nofollow">https://wiki.secondlife.com/wiki/User:Zero_Linden</a></p>
<p>And links to past transcripts!</p>
<p>In hindsight, some things are going to look different â€” remember those early videos about the World Wide Web from the mid-90s that seem so dated now? I think a lot of the current media coverage is going to be the same way. For me, the power in Second Life is sometimes not so much where it stands out, but where it blends in, ubiquitously, in very much the same way you&#8217;d enjoy a cup of coffee without necessarily buying into media hype (e.g., all the Starbucks articles over the years â€” that&#8217;s a parallel) or wear a pair of jeans.</p>
<p>The latter example is one which Steve Jobs has noted about the iPod, which is a popular technology which is now so commonplace that it doesn&#8217;t really cause shocked reactions so much as smiles and integrates into one&#8217;s &#8220;digital lifestyle&#8221;. I think there&#8217;s a solid case for Second Life to follow that as we grow too.</p>
<p>I think part of the problem for many people is that there&#8217;s not a single &#8220;direction&#8221;; Second Life is even more Resident-driven with community-created content than before, and many people have many different ideas about where they want it to go. And beyond that, many people are actually taking it in those directions as of their own accord, not Linden Lab&#8217;s. That is part of the problem with scaling, because we only have so many resources, but so many feature requests from people with conflicting goals â€” this is why I and you both mentioned Open Source, to help do things and make positive contributions to the world.</p>
<p>So I don&#8217;t think it&#8217;s all going in the right direction, but there&#8217;s also many gleaming promises, some of which have come to pass, which aren&#8217;t observed so much in the news. (Obvious things often get missed, I know of no major media articles to remark how much flexiprims have helped the economy via better clothes and hair.)</p>
<p>Like a baby stumbling on the way to walking, running, flying&#8230; how else does one learn? I really think a fundamental thing here is to endure, persist, and keep going, despite whatever is &#8220;said&#8221;. In a day where time is more of an infernal resource than ever before, a lot is written about SL by journalists who&#8217;ve only been in here for, what, a few hours, a few days at most? Or who haven&#8217;t been in SL at all but are writing it from the perspective of someone who reviews cuisine but doesn&#8217;t eat the food. That&#8217;s not representative of a life. So the most interesting press about SL to me is that which unfolds over time, which reexamines one&#8217;s past feelings about what&#8217;s happening. :)</p>
<p>Something that may seem &#8220;wrong&#8221; today may be very right tomorrow. History is littered with examples of technological predictions which seemed solid at the time but would fall apart years later. And terms that lose favor quickly: who still refers to the Internet as &#8220;cyberspace&#8221;. In a similar way how SL is often (and inaccurately, because that&#8217;s like saying &#8220;orange is the whole rainbow&#8221;) called again, I welcome perception-shifts, and reevaluating how and what we think about Second Life. As an online world constantly influx, it&#8217;s only fair, and sensible.</p>
<p>I hope for the same things many people want: being able to fit massive crowds in a region, smoother performance (higher FPS), etc. but I also hope for things not realy stated which are also extremely important, like an immersive sound experience. That hasn&#8217;t been brought up enough, but just about anyone who enjoys movies knows how vital audio is. It&#8217;s an intangible, a &#8220;feel good&#8221; which is tricky for anyone to define, which is why there&#8217;s frustration â€” but that is a catalyst for change and action!</p>
<p>And thank you very much re: my website! Have a lovely day.</p>
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		<title>By: Peter Bihr</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-17003</link>
		<dc:creator>Peter Bihr</dc:creator>
		<pubDate>Wed, 21 Mar 2007 10:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-17003</guid>
		<description>Hi Torley,

Thanks a lot for your feedback. 

It&#039;s true, I really haven&#039;t heard much about LL&#039;s development studios. Could you point me to some info? I&#039;m curious ;)

Also, to be fair, I didn&#039;t mention one important point, which instead I left as a comment at &lt;a href=&quot;http://maximiliansenges.blogspot.com/2007/03/second-life-critique-and-tolerance.html&quot; rel=&quot;nofollow&quot;&gt;Max&#039;s post&lt;/a&gt; about the same issue. What I posted there is: &quot;Agreed - Second Life is the best 3D virtual world so far, and Linden Lab deserves credit. Maybe I should have mentioned that in my answer. ;)&quot; And so it is - so far I don&#039;t know anything better than SL in terms of virtual environments, and LL deserve credit for this. 

It just doesn&#039;t seem to scale, or in other words: It feels like SL might have grown so fast, and overhyped so badly in the media, that the community kind might tip, that SL might be about to &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=jump+the+shark&quot; rel=&quot;nofollow&quot;&gt;jump the shark&lt;/a&gt;.

But I&#039;d be glad to be proven wrong - you think it&#039;s all going to the right direction?

Btw. Your personal website is very cool - love it!</description>
		<content:encoded><![CDATA[<p>Hi Torley,</p>
<p>Thanks a lot for your feedback. </p>
<p>It&#8217;s true, I really haven&#8217;t heard much about LL&#8217;s development studios. Could you point me to some info? I&#8217;m curious ;)</p>
<p>Also, to be fair, I didn&#8217;t mention one important point, which instead I left as a comment at <a href="http://maximiliansenges.blogspot.com/2007/03/second-life-critique-and-tolerance.html" rel="nofollow">Max&#8217;s post</a> about the same issue. What I posted there is: &#8220;Agreed &#8211; Second Life is the best 3D virtual world so far, and Linden Lab deserves credit. Maybe I should have mentioned that in my answer. ;)&#8221; And so it is &#8211; so far I don&#8217;t know anything better than SL in terms of virtual environments, and LL deserve credit for this. </p>
<p>It just doesn&#8217;t seem to scale, or in other words: It feels like SL might have grown so fast, and overhyped so badly in the media, that the community kind might tip, that SL might be about to <a href="http://www.urbandictionary.com/define.php?term=jump+the+shark" rel="nofollow">jump the shark</a>.</p>
<p>But I&#8217;d be glad to be proven wrong &#8211; you think it&#8217;s all going to the right direction?</p>
<p>Btw. Your personal website is very cool &#8211; love it!</p>
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		<title>By: Torley</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-16905</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Wed, 21 Mar 2007 02:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-16905</guid>
		<description>I really like those sketches; they feel very warm and organic. Especially after seeing so many dry, PowerPoint-style (and the generic type at that, too!) charts that don&#039;t illustrate points so well.

One think I should mention is Linden Lab&#039;s internal team structuring has changed a lot, although it could stand to be a lot more obvious, e.g., I don&#039;t think many know of our &quot;Development Studios&quot; unless you&#039;ve met someone like Zero Linden during his inworld hours, and Liaisons are scaling to take on different specializations.

While rare, I hold such communities as Caledon in high-esteem for really doing it their way with &quot;governance&quot;. Other fine notables, let me know!

BTW, Groups 2.0 last year was part of &quot;the tools&quot;. Hopefully this year will see another round of Groups improvements, and I&#039;m hoping some Open Source boffins will cook up useful anti-griefing tools. (Related, I&#039;m impressed by Dale Glass&#039; TrustNet work.)

I&#039;m mindful to view progress like money: there&#039;s always more to be made.</description>
		<content:encoded><![CDATA[<p>I really like those sketches; they feel very warm and organic. Especially after seeing so many dry, PowerPoint-style (and the generic type at that, too!) charts that don&#8217;t illustrate points so well.</p>
<p>One think I should mention is Linden Lab&#8217;s internal team structuring has changed a lot, although it could stand to be a lot more obvious, e.g., I don&#8217;t think many know of our &#8220;Development Studios&#8221; unless you&#8217;ve met someone like Zero Linden during his inworld hours, and Liaisons are scaling to take on different specializations.</p>
<p>While rare, I hold such communities as Caledon in high-esteem for really doing it their way with &#8220;governance&#8221;. Other fine notables, let me know!</p>
<p>BTW, Groups 2.0 last year was part of &#8220;the tools&#8221;. Hopefully this year will see another round of Groups improvements, and I&#8217;m hoping some Open Source boffins will cook up useful anti-griefing tools. (Related, I&#8217;m impressed by Dale Glass&#8217; TrustNet work.)</p>
<p>I&#8217;m mindful to view progress like money: there&#8217;s always more to be made.</p>
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		<title>By: Onder Skall</title>
		<link>http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/comment-page-1/#comment-16887</link>
		<dc:creator>Onder Skall</dc:creator>
		<pubDate>Tue, 20 Mar 2007 23:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewavingcat.com/2007/03/21/rant-why-second-life-wont-make-it-the-way-it-is/#comment-16887</guid>
		<description>The ironic thing here: I got your pingback on my blog JUST as I clicked the Publish button on an article entitled &quot;Contemplating Second Life&#039;s Demise&quot;. :) See it here: http://slgames.wordpress.com/2007/03/20/contemplating-second-lifes-demise/</description>
		<content:encoded><![CDATA[<p>The ironic thing here: I got your pingback on my blog JUST as I clicked the Publish button on an article entitled &#8220;Contemplating Second Life&#8217;s Demise&#8221;. :) See it here: <a href="http://slgames.wordpress.com/2007/03/20/contemplating-second-lifes-demise/" rel="nofollow">http://slgames.wordpress.com/2007/03/20/contemplating-second-lifes-demise/</a></p>
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