Identity 2.0
Newbies Guide to Twitter
When Twitter is mentioned outside the net community, more often than not you get kind of irritated looks: What’s the point of Twitter, exactly? This sounds so useless!
(Changes after playing around with Twitter, mostly. But that’s a different story.)
Chris Brogan wrote a great brief piece on his blog, explaining the basics of what Twitter is, […]
Inattentive Trust: How Facebook, Twitter change social relationships
There’s great post on John Stahl’s Journal about the way Facebook, Twitter and similar tools can influence our social relationships:
Direct online interaction robs the very important inattentive trust building components to relationships. Twitter, facebook, etc. provide a unique window into watching someone without paying direct attention to them. How many of you log on to […]
How to deal with unofficial Facebook groups? (And how do they evolve?)
So you’re the one to advise an institution (a company, a school, an NGO etc.) on social media. Part of the process is, of course, to establish one or a number of blogs, maybe an old-school forum, a Facebook group. After a little while you notice that there is another group about the exact same […]
The geek / non-geek split in your social network (and why old media feel so stale)*
Recently I’ve noticed again a certain, shall we say: split in my everyday life, which I’m sure some of you are familiar with. It’s a number of related splits, really.
And no, I’m not talking about the kind of work/free time aka day/night split most people feel in their offices at times. Rather, I’m talking about […]
Eve Online makes users become real citizens
Who rules a virtual world? We’ve talked about this quite a few times lately (like here).
Well, in one case that question has been answered: Eve Online will be governed by the users, says a New York Times article:
The kingdom is in crisis. After pledging to treat its citizens equally, the government stands accused of […]
Our UOC Second Life textbook: released under CC license
A few weeks ago, Max Senges, Thomas Praus and I got the chance to draft and write a summer university course about Second Life for the UOC (Universitat Oberta de Catalunya, or Open University of Catalonia), a Barcelona-based university. Along with the course, of course, a textbook was needed.
Writing the book (”Virtual Worlds […]
Culture Clash: Busy Economy vs Burst Economy
Anne Zelenka recently wrote a great busy vs bursty manifesto on Web Worker Daily, comparing the “busyness economy” (aka traditional) with the “burst economy” (aka the web):
There’s a culture clash inside office buildings where workers from the busyness economy sit in cubicles next to workers from the burst economy — web workers. Yes, that’s right: […]
Pew Internet Report: “Teens, Privacy and Online Social Networks: How teens manage their online identities and personal information in the age of MySpace”
Pew Internet just published a great report about how teens magage their online identities:
The majority of teens actively manage their online profiles to keep the information they believe is most sensitive away from the unwanted gaze of strangers, parents and other adults. While many teens post their first name and photos on their profiles, they […]
Second Life goes open source (this time, for real?)
According to mashable.com, LindenLab will open up the source code for Second Life servers, too. (Awhile ago, the client software was open-sourced.)
As if there weren’t enough freedom on Second Life (letting avatars fly), now the virtual land will operate much like the actual Internet itself. Linden Labs, private owner of Second Life, is making […]
Financial Times features Twitter on front page, “looks like someone forgot to separate their whites on laundry day”
While the hyperbole around Twitter is hardly news, the Financial Times (FT) front page is a pretty clear signal that Twitter is reaching out being reached out to the masses. (TIME went for it, too, as well as SPIEGEL Online. SPIEGEL, however, as sadly so often, doesn’t get it.) What really made my day, though, […]










