second life

Alternatives to Second Life

Recently, I’ve blogged a few times about the issues I see with Second Life, both technical and structural. (Here’s some of my SL posts.) On his weblog, Onder points out three aspects that are crucial to virtual environments. Since Second Life’s performance doesn’t seem to scale so well (i.e. it keeps getting real slow during […]


How Gaming Transforms (us & itself)

Lately I’ve been getting more and more into how gaming influences us, culture, our media consumption, user interfaces… - you name it. Partly this is because I’ve been involved in some Second Life stuff, partly because of the whole debate about out-lawing so-called “killer games” that had been clogging up German newspapers for quite a […]


John Edwards’ (unofficial) Second Life campaign HQ vandalized

John Edwards was, as far as I know, the first candidate in the U.S. presidential elections with a campaign presence in Second Life (if only an unofficial one). As of yesterday, he’s got another first: His Second Life headquarters became vandalized.
Techpresident.com spoke it over with Jordan Bigel (aka Dire Lobo in Second Life) from InWorld […]


Second Life to open up, slowly

In an interview with New York Times columnist David Pogue Phillip Rosedale, CEO of Linden Lab and the head behind Second Life, acknowledges that the software behind Second Life will have to be open sourced at some point. Second Life is so complex a piece of software that to keep growing “we have to really […]


Anti-Lock In Law for web apps?

The more web apps we use, and the better they are, the more we trust them with our data. Apart from all privacy issues: Lock-in is becoming more and more of a problem. What happens to your pictures (and the way you sorted them) when you cancel your flickr account? What about Gmail, Google Calendar […]


Ballet in Second Life

Ballet in Second Life
I’m not a big ballet fan, but this is actually quite amazing. Read more about the performance here, and about the hyperformalist dance troupe here.
(via networked_performance)


Liberate Second Life.

And make it 3D, too, while you’re at it, non?
Recently, Linden Labs released the Second Life client software under an open source license. Note that that’s only the client software, i.e. the viewer you download to see the virtual world. The grid, i.e. the actual world itself, will stay non-open.
However, even with the client out […]


Is Google Earth the new Second Life?

Well, not quite. Yet. But who knows, just give them a little time. The rumors are out, though.
(…) overall, the world looks more like the real world. It’s just one more step on the path of creating a life-like 3D model of the whole planet.
(Quote from “What’s new in Google Earth 4“.)
It would make sense, […]


Who enforces copyright in a virtual world?

The virtual world Second Life is struggling with copyright. Cory Doctorow on BoingBoing:
“An open-source tool called CopyBot allows players to cruise around copying the objects sported by other players. Many SL players are upset by this, and demanding action. Second Life’s proprietors, Linden Labs, are trying to figure out what to do. They’ve ruled out […]


Edelman to fund a Second Life business

Steve Rubel (micropersuasion.com) announced that PR firm Edelman will fund a business within virtual world Second Life (SL). That’s not as absurd as it may sound: As a business can provide a services within SL which some customers are definitively willing to pay for (think customized software, scripts, design etc.), it’s no less abstract than […]